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Player 1

Elf Wizard, Level 1

HP AC P. WIS

Player 2

Dragonborn Ranger, Level 1

HP AC P. WIS

Player 3

Dwarf Cleric, Level 1

HP AC P. WIS

Player 4

Human Fighter, Level 1

HP AC P. WIS

Session

Enter notes here…

Skills

Ability Score Associated Skills
Strength (STR) Athletics
Dexterity (DEX) Acrobatics, Sleight of Hand, Stealth
Constitution (CON) N/A
Intelligence (INT) Arcana, History, Investigation, Nature, Religion
Wisdom (WIS) Animal Handling, Insight, Medicine, Perception, Survival
Charisma (CHA) Deception, Intimidation, Performance, Persuasion

Combat

Turn Actions

Action Description
Attack Make one melee or ranged attack
Cast a Spell Cast a spell with a casting time of 1 action
Dash Gain extra movement equal to to your speed with any additional modifiers
Disengage Your movement doesn’t provoke opportunity attacks for the rest of this turn
Dodge Both:

Melee Attacks

All hand-to-hand combat with a weapon with a hostile creature within your reach

Attack Description
Unarmed strike A melee attack without a weapon (a punch, kick, head-butt, or similar forceful blow)
• Damage: 1 + STR modifier
Grapple Grab or wrestle a creature
• Target must be no more than one size larger than attacker and within reach
• Athletics contested by Athletics/Acrobatics check (target’s choice), target is Grappled on success
Shove Shove a creature
• Target must be no more than one size larger than attacker and within reach
• Athletics contested by Athletics/Acrobatics check (target’s choice)
â—¦ On success, target is knocked Prone or pushed 5 feet away |

| Opportunity attack | Single melee attack (no multi-attack), if a creature you see moves out of your reach • Uses your Reaction • Disengage avoids provoking opportunity attacks • Teleportation and being moved by someone or something else also avoids provoking opportunity attacks |

Spells

Breaking Concentration